Table of Contents
Content #
- Enable Water Ripples– Enable or Disable Water Ripples using this switch.
- Resolution-width and height of the WebGL texture to render to. The larger this value, the smoother the rendering and the slower the ripples will propagate.
- Drop Radius– The size (in pixels) of the drop that results by clicking or moving the mouse over the canvas.
- Perturbance– perturbance